Summary of SR Religions

Atmatism

Azoshi

Dineism

Döthmarism
– Aethereal Döthmarism
– Black Döthmarism
– Eastern Döthmarism
– Orthodox Döthmarism

Elisimism

Horax

Grjotgardism:
– Orthodox Grjotgardism
– Haugean Grjotgardism

Magenism

Manastrianism

Merilian Gnosticism (proto-Orthodoxy):
– Basileism
– Kairomakians
– Kerygmatism
– Kryptoschediasm
– Merkavians
– Nousians

Neapothian:
– Börk Sect

Siindouism (仙道德)

Tentsüüism:
– Shau-Xi Tentsüüism
– Black Tentsüüism

Trinitism/Jahovism:
– Anglican (Britannian)
– Austro-German
– Orthodoxy
– Radiant Orthodoxy
– Sumori

Twin Angels:
– Friently
– Arakami-shiki (defunct)

Twin Oracles

Zyfaqir:
– Occidentali
– Oriental
– Orthodox

Books of The Edda


Forn Sedur (EN: The Old Ways):

01. Spadomur
02. Harord
03. Gljudaudsmal
04. Svarkhorsmal
05. Bymjodsmal
06. Attahjalmrsljod
07. Ovinursenna
08. Vidatharkvida
09. Svidgarkvida
10. Undorbilsmal
11. Frisifsdraumar
12. Gallessongur
13. Njornirdsljod
14. Kynithasmal
15. Hrafnagaldr
16. Thrirkonuning
17. Ljodatiltaeki
18. Verstala
19. Fyroskersannleik

Gamla Testamenti (EN: Old Testament):

20. Tilurd (Genesis + Enok)
21. Folksflotti (Exodus)
22. Levitiskur (Leviticus)
23. Tolur (Numbers)
24. Gudfyrir (Deuteronomy + Joshua)
25. 1 Dagvid
26. 2 Dagvid
27. Salomon
28. Iljar
29. Astrid
30. Salmar (Psalms)
31. Spakmaeli (Proverbs)
32. Kirkjunnar (Ecclesiastes)

Nytt Testamenti (EN: New Testament):

33. Forgudspjall (Gospel of James)
34. Tomaes
35. Matthias
36. Mark
37. Lukas
38. Jon
39. Gerdir (Acts)

Sidasta Testamenti (EN: Last Testament):

40. Heilari (Heliand)
41. Gorm
42. Logunum
43. Sakramentin
44. Helgisdin
45. 1 Lukas
46. 2 Lukas
47. Yfirlysingu
48. Endirverold
49. Himnariki

The Ranks of Correctness

Truth: only belongs to Grjotgardism, as defined and exercised by the Church.
Heretical: “half-truths”, or orthodoxy/dogma that align with a reasonable portion of Grjotgardian faith, but is not the total truth within themselves. Those who follow a heretical faith in Svipjoth must be tolerated legally, but must also pay an additional tax for their incorrect belief atop of legally mandated tithing to the Grjotgardian Church. It is permissible to have relations with nations that mandate or have majority population in these faiths.
Heathen: “ignorant”, sharing no truths whatsoever to Grjotgardism, the ultimate truth. Those who follow a heresy in Svipjoth must renounce their faith and convert to Grjotgardism, or otherwise be excommunicated from the church and exiled from Svipjoth, their citizenship stripped. It is not permissible to have relations with nations that mandate or have majority population in these faiths.
Unknown: The church does not know enough of the orthodoxy or orthopraxy of the faith to make a proper judgment, mostly out of a lack of encounter of the faith.


TRUTH: Grjotgardism
HERETICAL: Trinitism (those that embrace the trinity), Elisimism, Dineism, Neapothian, Haugeanism
HEATNEH: Jahovism (those that reject the trinity), Zyfaqir, Atmatism, Twin Angels, Magenism, Manastrianism, Tentsüüism, Atheism
UNKNOWN: Horax, Azoshi, Döthmarism

Special Vessels

  • Ormrinn Langi – The flagship of the Fylkiran Armed Forces Navy. It is used both ceremoniously and in combat.
  • Karvarr – The personal dragon of Beinlaus, bearing royal armor of black and gold to not only protect the beast in battle, but to also signal its status.
  • The Four Beasts of Svipjoth
    • Gridungur (of The Nation) – A moving fortress capable of walking and flying. While immaculately ornate and luxurious on the inside, serving as a mobile home for the Fylkir and all of his guests.
    • Dreki (of The Nature) – A four ballooned zeppelin that serves as a dragon stable and aircraft carrier, able to release dozens of dragons and planes at a time, and equipped with gatling guns and mortar defenses.
    • Bergrisi (of The Leader) – An advanced Hardrada-V armor owned and worn by Beinlaus. The armor is mounted with six explosive reactive shields attached to maneuverable sockets, adding additional armor; shaped in the form of spiked pavises, they could be used to both attack and counterattack.
    • Gammur (of The People) – A bullet train that spans continentally across Svipjoth, with Uppsala and Haithabu as ending destinations.

Currency

The Svipish currency is called the Gullin, with the cent subdivisions called Dacke. In terms of purchasing power, the Svipish Gullin is roughly equivalent to the US Dollar. Coins are used for lower denominations, each of them featuring a hole in their center. These holes are used to string together coins like beads. For higher denominations, however, paper bills are used. Both coins and bills feature the Dalecarlian and Latin writing scripts.


Dalecarlian Script

The writing system used in and originating from Svipjoth, invented by an early follower of Grjotgardism, Dalkarl, as a reconciliation between the latin script of the Christians and the runic script of the Pagans. 38 symbols are used in total in the script, consisting of 21 native characters, 5 compound characters, 3 accent characters, 5 transliterative characters, and 4 punctuation characters.

Numerals in Dalecarlian are written via the Cistercian numerals system. In order to differentiate a numeric from a character, a separate operator character exists to both prefix and suffix the number.

In comparison to latin script, dalecarlian script differs in multiple ways. Firstly, the character ‘C’ is never used, neither in native or foreign words, opting instead to be changed to ‘K’ or ‘S’ depending on how it sounds in any given word. Secondly, dalecarlian does not differentiate between capital and lower case symbols; there is one uniform case for all symbols. Thirdly, in respect to punctuation, not only are colons and semi-colons equivalent in dalecarlian, but in addition, a special period symbol is used for the end of the last sentence in a given string of sentences greater than one.

  • Native Characters: The basic and most common symbols used.
    • A: ᚪ
    • B: ᛒ
    • D: ᛞ
    • E: ᛆ
    • F: ᚠ
    • G: ᚷ
    • H: ᚻ
    • I: ᛁ
    • J: ᛃ
    • K: ᚴ
    • L: ᛚ
    • M: ᛗ
    • N: ᚾ
    • O: ᛟ
    • P: ᛈ
    • R: ᚱ
    • S: ᛋ
    • T: ᛏ
    • U: ᚢ
    • V: ᚹ
    • Y: ᚣ
  • Compound Characters: Combines symbols from the native characters without changing how they are pronounced.
    • EA: ᛠ
    • GJ: ᚸ
    • ST: ᛥ
    • TH: ᚦ
    • ING: ᛝ
  • Accent Characters: Combines symbols from the native characters, changing how they are pronounced.
    • AE: ᚨ
    • AO: ᚩ
    • OE: ᛜ
  • Compound-Accent Characters: Pronunciation change is in effect only when it is at the end of a word.
    • ER: ᛮ
  • Transliterative Characters: Symbols used only for foreign words.
    • Q: ᛩ
    • W: ᚥ
    • X: ᛇ
    • Z: ᚮ
    • C: ᚴ or ᛋ, depending on pronunciation
  • Punctuation Characters
    • (.) ᛫
    • (,) ᛌ
    • (: 😉 ᛍ
    • (last . in string of sentences) ᛭
    • (prefix and suffix of numbers) ᚽ
    • (! ? imported)

Uppsala

The largest city in all of Svipjoth, connected to Rurik’s Sea via the Skalasiki Canal. Both seats of government and religion, Hvithaar Hall and The Parish of Allsherjadomkirkja i Heilagur Grjotgard (Domkirkja Fylkir) consecutively, are located in the heart of Uppsala, as well as other administrative buildings, such as state department head offices, economy management offices, and foreign government embassies. The Fylkiran Armed Forces headquarters, colloqially known as Husbersa, is also located in Uppsala. Cultural sites are also prevalent, with museums (most famously the Stained Glass Museum), libraries, and churches covering the majority of Uppsala’s districts, as is the Saints’ Garden in downtown Uppsala. It is the second holiest site in Grjotgardism, second only to Bastad and Domstoll.


  • Hvithaar: The walled capital building, where both the royal family lives and the government gathers.
  • Sigtuna: The cultural center of Uppsala, home of many museums, shops, and historical sites.
  • Innangard: The wealthy residential district.
  • Oskuvidur: The secondary governmental district, home to foreign embassies, department offices, and hotels for government officials, as well as the homes of Hvithaar servants.
  • Laxarnes: The trading district, hosting many open air markets and commerce buildings.
  • Svartvatn: The largest and middle class residential district.
  • Utangard: The low class residential district.
  • Erlendrvik: The international district, where all foreign immigrants residing in Uppsala live.
  • Thrallbud: The home of all convicted slaves.

Dragons

Discovered deep in the Jarnkjoptur and Issknui glaciers in 1641, dragons have been a source of both great power and mystery alike. For many centuries following their discovery, the dragons have remained in the glaciers, disturbed only by the few failed attempts made to capture them. Only during the Second Svipish Civil War, however, did the first successful captures takes place. Soon after the end of this war were all the dragons confirmed to have been captured, thus ending the presence of dragons in the wilderness.

They are exclusively owned by the Svipish government and used as military air vehicles, each species being used for differing purposes (see here). While available to be loaned to foreign governments or entities, Svipjoth retains all ownership and the ownership of all offspring produced.

Across all four species are the following traits; they all have a wyvern body structure, have glands in their throats that enable them to breathe fire, and do not have consciousness or a higher awareness. Their differences are just as remarkable:

Marauder “Raeningja”: A larger sized, high energy dragon that possesses a more concentrated amount of glands in their throat, allowing them to breathe fire longer and more intensely. Its behavior is aggressive and confrontational, but upon bonding with their rider, this aggression is utilized in battle.

Windguard “Vindhlifar”: A medium sized dragon that ranks average in all measurable criterions. Its behavior is subdued compared to the other species, but is especially kind and affectionate when bonded with its rider.

Phantom “Draugar”: A smaller sized and relatively weaker dragon that makes up for its lack of durability with its speed and extraordinarily sharp reflexes. Its behavior is known to be mischievous and distrusting, but like all the other dragons, is loyal to their rider upon bonding with them.

Stormraiser Stormhaekkanir: A gargantuan, bulky dragon with remarkable endurance, capable of carrying heavy payloads for long flights. In addition, they are able to fly up to the highest altitudes out of all of the dragons, so much so that their riders requires oxygen masks. Stormraisers have a neutral, but often stubborn personality, but is surprisingly gentle about its size with its bonded rider.

The Judicial System

Acting as a separate, yet intertwined assembly to the legislative body, judicial courts are responsible for the interpretation and implementation of the law. This is accomplished through trials, whereupon a plaintiff and defendant make their case, a jury of nine decides the defendant’s guilt, and a lawmaker administers the appropriate sentence in accordance to the law.

The members of the jury are made up of legislators, depending on the type of case; if it is a criminal case, then members from the House of Lords, Temporal will act as the jury, whereas a civil case will have members from the House of Lords, Ecclesial act as jury. Lawmakers are appointed for life to their positions by the count/jarl/king/fylkir.

The lowest level of thing is the county thing, followed in succession by the jarldom thing, the kingdom thing, then finally, The Althing. In most cases, a criminal or civil case will be judged in a county thing. However, dependent on a case’s size, complexity, or severity, it may be elevated or admitted initially into a higher thing.